Jobs

Check out our blog, Twitter and Facebook to get a feel for what kind of a company we are. We are hiring for the following positions:

Full Stack Developer

Shark Punch, an independent transatlantic gaming company, is looking for a full stack developer to work on When It's Done, our gaming community platform that just hit alpha stage.

Here are some of the technologies we're using right now:

  • JavaScript
  • SCSS
  • Bootstrap
  • HTML
  • NodeJS
  • React
  • Gulp
  • Backbone
  • Loopback
  • MongoDB
  • Amazon Web Services: CloudFront, EC2, EBS, S3, Route 53

We value passion, intelligence, curiosity, and the drive to extend your professional comfort zone. We don't expect you to be familiar with every piece of technology we're using, but we do expect you to have shipped similar or otherwise relevant products. We are very flexible when it comes to working hours and location, so we expect you to be self-directed, a good communicator, and capable of shipping things without constantly being prodded.

You don't have to be based in Helsinki or San Francisco, but all of our lives will be easier if you're within a reasonable distance.You don't have to be a gamer, but all of us are.

Please send your CV and links to stuff you've made (bonus points for source code) to:

jobs@sharkpunch.com

Game Engineer

Shark Punch, an independent transatlantic gaming company, is looking for a game engineer to work on The Masterplan, our multi-platform game about bank robberies in the 70s. The Masterplan is about to go live on Steam Early Access for Windows and OSX, and we intend to take it to console and mobile platforms in the future.

We use an internally developed engine that's written in Haxe and leverages a large variety of open source components. We are planning to open source the engine in the future. You should have experience working on multi-platform game codebases, and be familiar with entity-component systems such as that used by Unity3D.

You'll be working on all aspects of the game and the engine, ranging from level design tools to gameplay components to rendering and network code. You'll be working very closely with all other members of the team.

We value passion, intelligence, curiosity, and the drive to extend your professional comfort zone. We don't expect you to be familiar with every piece of technology we're using, but we do expect you to have shipped similar or otherwise relevant products.

We are very flexible when it comes to working hours or work location, so we expect you to be self-directed, a good communicator, and capable of shipping things without constantly being prodded. You don't have to be a gamer, but all of us are.

Please send your CV and links to stuff you've made (bonus points for source code) to:

jobs@sharkpunch.com