We started out as "just" a game studio. As we worked on our first game and spoke about our challenges with other developers, we realized discovery is broken for everyone and building lasting relationships with your customers is really hard.
So we decided to fix it.
The question is rarely "is there a big enough audience", but "how to reach the right audience". We make sure people likely to be interested in your game actually see it.
An active community increases your game's lifetime and engagement, and helps you build a better game. Playfield makes it easy to connect with your fans.
Your fans are scattered across different platforms, social networks and services. We make it easier to deal with the fragmentation.
Our algorithm is great for making sure the right people find your game, but the data powering it can teach you more about your fans and how to reach them.
The game that started it all. It's a top-down tactical action puzzle game, about heists, in the 70s. Good old pay-money-and-get-a-game premium title. Maybe you can see why we talk a lot about finding the right audience.
The game was greenlit on Steam before we had a chance to tell anyone they could vote on it, and is now available on Steam Early Access. We are planning to release the full version in the first half of 2015. But why wait - instead of reading a website, wouldn't you rather be playing right now?
"It’s already extremely entertaining."
The Masterplan currently offers a solid core of experience that is fun... It’s already extremely entertaining. The Early Access build now has nine levels following the “Banksgiving” update and I’ve played most of them multiple times in an effort to devise new strategies, squeeze out every dollar and try to escape without dousing myself in the blood of innocents.
"The Masterplan Is All About Control."
This is what makes The Masterplan stand out in the sub-genre of heist games. It gives you every advantage that it can, enough so that a plan will go off without a hitch just as often as it goes to hell, but when it does go to hell, it’s always your fault.
Let's talk about the perks. All you can drink organic smoothie bar! Locally sourced gourmet meals prepared in our own kitchen! An on-site, full-service dog spa!
These are just some of the things we don't offer. But if you're interested in meaningful projects, great colleagues, and a lot of freedom & responsibility, we might just have something. Please note that even though we are flexible when it comes to working hours and locations, at this stage we prioritize people who are able to spend a lot of time locally in Helsinki, Finland.
The bad thing about Finnish winters is that it's too cold to go outside. The bad thing about Finnish summers is that it's so bright you can't sleep at night. The good thing about both is that by the time you're 20, you're either really good at playing metal music, making games, or both.
We're a multi-national team based in San Francisco and Helsinki, with our roots firmly in the latter. For us, team building is all about the three B's - beer, board games, and bastu.
CEO, Founder
CTO, Co-founder
CCO, Co-founder
COO, Co-founder
Game Engineer
Community Manager
Full-stack Developer
(If you're thinking "wow, I want my face on that list", scroll up.)