Playfield

We started out as "just" a game studio. As we worked on our first game and spoke about our challenges with other developers, we realized discovery is broken for everyone and building lasting relationships with your customers is really hard.

So we decided to fix it.


Find your audience

The question is rarely "is there a big enough audience", but "how to reach the right audience". We make sure people likely to be interested in your game actually see it.

Build your community

An active community increases your game's lifetime and engagement, and helps you build a better game. Playfield makes it easy to connect with your fans.

Share effortlessly

Your fans are scattered across different platforms, social networks and services. We make it easier to deal with the fragmentation.

Know your fans

Our algorithm is great for making sure the right people find your game, but the data powering it can teach you more about your fans and how to reach them.

The Masterplan


The game that started it all. It's a top-down tactical action puzzle game, about heists, in the 70s. Good old pay-money-and-get-a-game premium title. Maybe you can see why we talk a lot about finding the right audience.

The game was greenlit on Steam before we had a chance to tell anyone they could vote on it, and is now available on Steam Early Access. We are planning to release the full version in the first half of 2015. But why wait - instead of reading a website, wouldn't you rather be playing right now?

Buy The Masterplan on Steam Early Access now!

Jobs


Let's talk about the perks. All you can drink organic smoothie bar! Locally sourced gourmet meals prepared in our own kitchen! An on-site, full-service dog spa!

These are just some of the things we don't offer. But if you're interested in meaningful projects, great colleagues, and a lot of freedom & responsibility, we might just have something. Please note that even though we are flexible when it comes to working hours and locations, at this stage we prioritize people who are able to spend a lot of time locally in Helsinki, Finland.

  • All
  • engineering
  • design
  • data
Data Scientist
Data Scientist Playfield
UX & UI Designer
UX & UI Designer Playfield
DevOps
DevOps Playfield

Team

The bad thing about Finnish winters is that it's too cold to go outside. The bad thing about Finnish summers is that it's so bright you can't sleep at night. The good thing about both is that by the time you're 20, you're either really good at playing metal music, making games, or both.

We're a multi-national team based in San Francisco and Helsinki, with our roots firmly in the latter. For us, team building is all about the three B's - beer, board games, and bastu.


(If you're thinking "wow, I want my face on that list", scroll up.)

Investors